To spare him, avoid his first attack, which is a blue attack (so stop moving), and then pet him and he is spareable. this will be fun (not really).Ĭontinue east until you find a stand with a dog symbol on the top of it and walk in front of itb to initiate the Doggo battle. After a few seconds of spinning around, Papyrus confronts you and tells you there are puzzles ahead and to "CONTINUE. Continue to the east and you find Sans talking to Papyrus. If you are in the genocide route, this is a good weapon but it's useless later in the game. There is a save point and a dimensional box, which becomes portable later in the game, but for now, there's a Tough Glove inside of it that you can get. The next room has a path to the north that you can ignore. Sans then tells you it would make Papyrus's day if you went up to him. Sans makes a few bad jokes (I'm not going to include them here so you don't have to cringe at his bad jokes) and Papyrus leaves. Another skeleton runs up (Papyrus) and yells at Sans for not recalibrating his puzzles. He then takes you across the bridge and hides you behind a very conveniently shaped lamp. ![]() ![]() He then tells you his brother is hunting for a human and that you should hide. Then, the strange person walks up behind you and tells you to shake his hand. A strange sprite can be seen walking through two trees, and finally, the bridge. For some reason, a branch breaks behind you, even though you did nothing to it. After you end up in Snowdin, you must continue going east.
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